🔗 Share this article Behind the Scenes of Fallout, Gaming’s Most Unexpected Television Success The Fallout TV show is back to its platform, and it's fair to say that fans were agreeably astonished by the excellence of its first season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it succeeded in capturing different facets of the player's adventure. We followed Lucy the vault dweller, striving to do the right thing and learning that the wasteland made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who begins to question his faction's authority and unleashes plenty of trouble in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any sense of morality out in the irradiated wilderness. Setting the Stage for Season Two The show's first season finale revealed key information about those responsible for the nuclear war that condemned a society in underground vaults for an extended period. It also posed plenty of questions open for the second season – and, this time, expectations are considerably elevated. “We’ll take ‘pretty good’ – let’s get that on a poster,” says the show's co-creator. “Heading into the initial season, people were like, ‘Just get it right’,” adds Todd Howard. “We are ecstatic with the feedback to the show, so now people are bringing more eagerness and different expectations.” The Mojave Beckons for the Next Installment The new season is taking place in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the series, despite the fact that it was somewhat buggy at launch. “It has a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That parched, desolate Route 66 vibe of the game is so much fun to incorporate into the show.” In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. However, the creators indicate that it will honor the player’s journey. The Importance of Physical Sets The Fallout TV series is praised for its tangible quality – its production team prioritized physical models and environments were built, echoing the improvised nature of the outposts in the games. “As a sci-fi fan, so many productions I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, especially of a video game, is to appear as if it’s real.” Indeed, virtually each creature you see on-screen is real, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are portrayed by practical effects, and were apparently quite terrifying up close. Made by Fans, for Fans The Fallout series works because it is made by skilled directors who are also passionate gamers, in collaboration with the visionaries behind the video games. This shared passion for the lore is clear in the end result. The second season is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This approach will create a altered weekly discussion, a dynamic the team themselves are looking forward to witness. “It delves deeper, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”